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	<title>UDK (Unreal Development Kit)</title>
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	<description>Whoopty doo. What does it all mean Basil?</description>
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		<title>UDK (Unreal Development Kit)</title>
		<link>http://theudk.wordpress.com</link>
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		<item>
		<title>Alpha Footage of Ball Buster</title>
		<link>http://theudk.wordpress.com/2009/12/17/alpha-footage-of-ball-buster/</link>
		<comments>http://theudk.wordpress.com/2009/12/17/alpha-footage-of-ball-buster/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 21:25:00 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Ball Buster]]></category>
		<category><![CDATA[Danny]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Goodayle]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=43</guid>
		<description><![CDATA[So after several hours messing around with UnrealScript and trying to get the camera to look right, I finally have a result! It&#8217;s really just a simple sphere you can control with the standard WSAD controls and a camera looking down on the object as it moves around the level. Good thing is, it&#8217;s all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=43&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So after several hours messing around with UnrealScript and trying to get the camera to look right, I finally have a result!</p>
<p>It&#8217;s really just a simple sphere you can control with the standard WSAD controls and a camera looking down on the object as it moves around the level. Good thing is, it&#8217;s all self coded and I&#8217;ve got to grips with the language. Hopefully I&#8217;ll be able to make the levels a bit more interesting now.</p>
<p>Anyway, check the video <a title="Youtube Video" href="http://www.youtube.com/watch?v=mDFBkrS0fsQ" target="_blank">here</a>.</p>
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			<media:title type="html">warrozo</media:title>
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		<title>Making waves in UDK</title>
		<link>http://theudk.wordpress.com/2009/12/17/making-waves-in-udk/</link>
		<comments>http://theudk.wordpress.com/2009/12/17/making-waves-in-udk/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:53:58 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Kit]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=40</guid>
		<description><![CDATA[Well, not literally waves but more of a fluid surface! Raven has kindly put a tutorial on YouTube here, which details creating a fluid surface, setting it up so you can swim in it and also touches on post processing effects. It&#8217;s very well put together and the effects you can achieve are pretty effective!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=40&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well, not literally waves but more of a fluid surface!</p>
<p>Raven has kindly put a tutorial on YouTube <a title="Raven67854" href="http://www.youtube.com/watch?v=iryqyaziFgE" target="_blank">here</a>, which details creating a fluid surface, setting it up so you can swim in it and also touches on post processing effects.</p>
<p>It&#8217;s very well put together and the effects you can achieve are pretty effective!</p>
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			<media:title type="html">warrozo</media:title>
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		<item>
		<title>The real &#8220;Ball Buster&#8221;</title>
		<link>http://theudk.wordpress.com/2009/12/17/the-real-ball-buster/</link>
		<comments>http://theudk.wordpress.com/2009/12/17/the-real-ball-buster/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 05:25:14 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Ball Buster]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Danny]]></category>
		<category><![CDATA[Goodayle]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=29</guid>
		<description><![CDATA[For lack of a better name, I chose &#8220;Ball Buster&#8221; for the name of this project. To view information related to this project make sure you check out the project page! The general concept of the game is the player controls a ball and guides it around levels from start to finish, avoiding obstacles and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=29&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<address>For lack of a better name, I chose &#8220;Ball Buster&#8221; for the name of this project. To view information related to this project make sure you check out the<a title="Project Page" href="http://theudk.wordpress.com/ball-buster" target="_self"> project page</a>!<br />
</address>
<p>The general concept of the game is the player controls a ball and guides it around levels from start to finish, avoiding obstacles and overcoming puzzles. With this being my first project using UnrealScript and the newly released <a title="Unreal Development Kit" href="http://theudk.wordpress.com/2009/12/13/the-unreal-development-kit/" target="_self">UDK</a>, it will mainly be a learning excerise just to mess around with it and find what it can do. So far i&#8217;m pretty pleased with the UDK, its map editor is very intuitive and allows for fast map creation using BSP techniques and also includes a wide range of static meshes, useful for someone like me who can&#8217;t work a 3D artwork package into doing what I want, it also picks up on the scripts you&#8217;ve created to let the map editor literally drag and drop your custom elements into the map.</p>
<p>Just to keep track of my progress and hopefully help me better understand how the UDK works, i&#8217;ll be posting up a tutorial in the next few days detailing on how the scripts and map was created. In the meantime check out the <a title="Tutorials" href="http://theudk.wordpress.com/tutorial/" target="_self">tutorial section</a> for some of the guides i&#8217;ve stumbled across while looking for information regarding the UDK.<br />
<span style="color:#888888;">Have a good holiday!</span></p>
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			<media:title type="html">warrozo</media:title>
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		<item>
		<title>Programming Guide&#8217;s and References</title>
		<link>http://theudk.wordpress.com/2009/12/16/guides-and-references/</link>
		<comments>http://theudk.wordpress.com/2009/12/16/guides-and-references/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:55:29 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[References]]></category>
		<category><![CDATA[Gems]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=24</guid>
		<description><![CDATA["This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout." – Eric Haines, Author of Real-Time Rendering<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=24&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Have just been looking over the NVIDIA site and found a link to a guide for programming for the NVIDIA GPU&#8217;s, it&#8217;s a pretty technical read but its got some good information in it!</p>
<p>Check it out <a title="GPU Programming Guide" href="http://developer.nvidia.com/object/gpu_programming_guide.html" target="_blank">here</a>,  just think that the UDK does it all for us pretty much..</p>
<p>Also, some need to have references are <a title="GPU Gems" href="http://developer.nvidia.com/object/gpu_gems_home.html" target="_blank">here</a>, The book &#8220;GPU Gems&#8221; is pretty much just that.</p>
<address>&#8220;This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.&#8221; – <strong>Eric Haines, Author of <em>Real-Time Rendering</em></strong></address>
<p>Just take a look at the list of contributors and you&#8217;ll see why.</p>
<p><strong><em><span style="color:#a06000;">GPU Gems</span></em><span style="color:#a06000;"> includes contributors from: </span></strong></p>
<table style="height:242px;" border="0" cellspacing="2" cellpadding="2" width="629">
<tbody>
<tr>
<td>Alias Systems</td>
<td>Pixar Animation Studios</td>
</tr>
<tr>
<td>Brown University</td>
<td>Siemens Medical Solutions, USA</td>
</tr>
<tr>
<td>Croteam</td>
<td>Softimage Co.</td>
</tr>
<tr>
<td>Cyan Worlds</td>
<td>Softlab-NSK</td>
</tr>
<tr>
<td>Hochschule Bremen</td>
<td>Sony Pictures Imageworks</td>
</tr>
<tr>
<td>Industrial Light &amp; Magic</td>
<td>Stanford University</td>
</tr>
<tr>
<td>iXBT.com</td>
<td>University of California Davis</td>
</tr>
<tr>
<td>Monolith Productions</td>
<td>UNC-Chapel Hill</td>
</tr>
<tr>
<td>New York University</td>
<td>Universitat Pompeu Fabra</td>
</tr>
<tr>
<td>NVIDIA</td>
<td>University of Utah</td>
</tr>
<tr>
<td>Paralelo Computação</td>
<td>University of Waterloo</td>
</tr>
<tr>
<td>Piranha Bytes</td>
<td></td>
</tr>
</tbody>
</table>
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			<media:title type="html">warrozo</media:title>
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		<title>Whizzle Final Source Code</title>
		<link>http://theudk.wordpress.com/2009/12/15/whizzle-final-source-code/</link>
		<comments>http://theudk.wordpress.com/2009/12/15/whizzle-final-source-code/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:31:12 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[UnrealScript]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Whizzle]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=18</guid>
		<description><![CDATA[The game &#8220;Whizzle&#8221; created by Psyonix Studios from scratch using the Unreal Development Kit (UDK) has released the source code so you can review how its put together and possibly use the code to help your own developments. You can download it from here (Direct Link) Personally I&#8217;ll be looking over this code to hopefully [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=18&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The game &#8220;Whizzle&#8221; created by Psyonix Studios from scratch using the Unreal Development Kit (UDK) has released the source code so you can review how its put together and possibly use the code to help your own developments.</p>
<p>You can download it from <a title="Whizzle Source Final" href="http://download.udk.com/WhizzleSourceFinal.zip" target="_blank">here</a> (Direct Link)</p>
<p>Personally I&#8217;ll be looking over this code to hopefully develop something out of my own ideas. I&#8217;ll keep the site updated with my progress.</p>
<p>Dan.</p>
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			<media:title type="html">warrozo</media:title>
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		<title>Setting up Visual Studio 2008 with nFringe for UnrealScripting</title>
		<link>http://theudk.wordpress.com/2009/12/14/setting-up-visual-studio-2008-with-nfringe-for-unrealscripting/</link>
		<comments>http://theudk.wordpress.com/2009/12/14/setting-up-visual-studio-2008-with-nfringe-for-unrealscripting/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 21:40:26 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[UnrealScript]]></category>
		<category><![CDATA[Danny]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Goodayle]]></category>
		<category><![CDATA[Kit]]></category>
		<category><![CDATA[nFringe]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=16</guid>
		<description><![CDATA[Just found a pretty handy guide to setting up Visual Studio 2008 for developing UnrealScript code. You can find it on the epic forums here. In the tutorial it uses an add-on for Visual Studio 2005/8 called nFringe (Link to download), a guide for setting that up is found here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=16&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just found a pretty handy guide to setting up Visual Studio 2008 for developing UnrealScript code.</p>
<p>You can find it on the epic forums <a title="Unreal Forum" href="http://forums.epicgames.com/showthread.php?t=707357" target="_blank">here</a>.</p>
<p>In the tutorial it uses an add-on for Visual Studio 2005/8 called <a title="nFringe Setup" href="http://www.pixelminegames.com/downloads/nFringe/nFringeSetup-1.0.24573.0.msi" target="_blank">nFringe</a> (Link to download), a guide for setting that up is found <a title="nFringe" href="http://wiki.pixelminegames.com/index.php?title=Tools:nFringe" target="_blank">here</a>.</p>
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			<media:title type="html">warrozo</media:title>
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		<title>The Unreal Development Kit</title>
		<link>http://theudk.wordpress.com/2009/12/13/the-unreal-development-kit/</link>
		<comments>http://theudk.wordpress.com/2009/12/13/the-unreal-development-kit/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 23:43:09 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[Danny]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Goodayle]]></category>
		<category><![CDATA[Kit]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://theudk.wordpress.com/?p=4</guid>
		<description><![CDATA[Epic Games, the creator of the Unreal Engine has recently made the Unreal Development kit avaliable to the public, for non-commercial use that is.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theudk.wordpress.com&amp;blog=10942197&amp;post=4&amp;subd=theudk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>My name is Danny Goodayle, I&#8217;m currently studying for a Computing with Game Development degree at Greenwich University. I&#8217;ve been a software developer for 2 years professionally aswell as many years tinkering around with code when I was growing up.</p>
<p>Anyway enough about me, Epic Games, the creator of the Unreal Engine has recently made the Unreal Development kit available to the public, for non-commercial use that is, the licence information is <a title="Unreal Engine Licensing" href="http://udk.com/licensing.html" target="_blank">here</a>. If you dont know what the Unreal Engine is you can check out its features <a title="Unreal Engine Features" href="http://udk.com/features.html" target="_blank">here</a>.</p>
<p>The software developed using the UDK ranges from Gears of War to <a title="Whizzle" href="http://udk.com/showcase-whizzle.html" target="_blank">Whizzle</a>. So basically, It&#8217;s a very powerful kit with many features. Over the next few days I&#8217;ll be messing around with the UDK and posting up anything that I find.</p>
<p>Dan.</p>
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			<media:title type="html">warrozo</media:title>
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