Ball Buster
Alpha Stage [16th December 2009]
Overview
The general idea of Ball Buster is to navigate a sphere from the start to the finish of the level, engaging hostile A.I. along the way and overcoming physics challanges.
Development
Work on this project began the 14th of December, this is my first project so their will be a large learning curve but i’m confident in my abilities to get the project completed before the end of January.
Check List
- Setup project √
- Create sphere object √
- Create movement handler for object √
- Apply basic physics to sphere (Gravity, torque, etc) √
- Design levels
- Create obsticles
- Create A.I. (Simple, look at and shoot A.I. for now)
- Create Particle Effects
- Create start and end points.
Screenshots
Currently the game is in its early stages, however i’ve created screenshots of what I have already implemented.
- Bit basic don’t you think?
- Bit of the map editor.
![[Alpha Stage]In Game [Alpha Stage]In Game](http://theudk.files.wordpress.com/2009/12/alphastage.png?w=150&h=116)
![[AlphaStage]Map Editor [AlphaStage]Map Editor](http://theudk.files.wordpress.com/2009/12/alphastagemapeditor.png?w=150&h=116)