So after several hours messing around with UnrealScript and trying to get the camera to look right, I finally have a result!
It’s really just a simple sphere you can control with the standard WSAD controls and a camera looking down on the object as it moves around the level. Good thing is, it’s all self coded and I’ve got to grips with the language. Hopefully I’ll be able to make the levels a bit more interesting now.
Anyway, check the video here.
Well, not literally waves but more of a fluid surface!
Raven has kindly put a tutorial on YouTube here, which details creating a fluid surface, setting it up so you can swim in it and also touches on post processing effects.
It’s very well put together and the effects you can achieve are pretty effective!
For lack of a better name, I chose “Ball Buster” for the name of this project. To view information related to this project make sure you check out the project page!
The general concept of the game is the player controls a ball and guides it around levels from start to finish, avoiding obstacles and overcoming puzzles. With this being my first project using UnrealScript and the newly released UDK, it will mainly be a learning excerise just to mess around with it and find what it can do. So far i’m pretty pleased with the UDK, its map editor is very intuitive and allows for fast map creation using BSP techniques and also includes a wide range of static meshes, useful for someone like me who can’t work a 3D artwork package into doing what I want, it also picks up on the scripts you’ve created to let the map editor literally drag and drop your custom elements into the map.
Just to keep track of my progress and hopefully help me better understand how the UDK works, i’ll be posting up a tutorial in the next few days detailing on how the scripts and map was created. In the meantime check out the tutorial section for some of the guides i’ve stumbled across while looking for information regarding the UDK.
Have a good holiday!